Instructional Design

Accessibility & Inclusive Design

Find and remove barriers in one real course item — while keeping the actual learning challenge intact. This isn't a compliance checklist race.

Understand it

Accessible design reduces barriers between students and the learning they're expected to do. Some barriers are technical — missing captions, weak contrast, an inaccessible file, poor heading structure. Others are instructional — unclear directions, hidden expectations, a rigid response method that isn't actually part of the learning goal.

Inclusive design asks a related question: can more students participate meaningfully without changing the intended learning goal? Automated checkers are useful but incomplete — they can't judge whether alt text communicates the right meaning, or whether an interaction method is pedagogically necessary.

Live learning experience

You leave with: one remediated or redesigned course item, plus a plan for the next highest-impact fix
Experience — encounter the barrier
15 minutes

Complete a short task containing realistic barriers (vague link text, an unlabeled table, color-only directions) — not a disability simulation. Notice what the design made harder than the learning itself required.

Examine — separate access from appearance
20 minutes

Four questions: can students perceive it, operate/navigate it, understand it, and participate/respond without an unnecessary barrier? These are ordinary design questions, not a new framework.

See — quick fixes vs. deeper design choices
15 minutes

Some fixes are fast (real heading styles, better alt text, contrast). Others are design decisions (an accessible way to participate when a specific interaction method isn't the actual learning goal).

Apply — the Checkup
30 minutes

Work through the Accessibility Checkup on one real item: identify the learning purpose, find real barriers, make at least one improvement, run the relevant checker, and manually verify what it can't judge.

Test & close
10 minutes

Verify the student path: can I find it, perceive it, understand it, operate it, and participate without an unrelated barrier? Record what changed and the next highest-impact item.

Flexible pathway

Identify barriers, improve one real item, implement the change, and keep going — accessibility isn't a one-time event.

Choose one bounded item

A Canvas page, a document, a video, a lab or clinical activity, a third-party tool. Start with the learning purpose, not a compliance score.

Check, then improve

Use the Checkup to find real barriers, then make at least one high-impact improvement — repaired headings, verified captions, an accessible participation option.

Verify and implement

Test with Student View, keyboard navigation, or a built-in checker — don't rely on one automated score. Use the revised item with students.

Reflect, share when useful

Did the revision remove the barrier without lowering the challenge? A concrete before/after is worth sharing through Faculty Exchange, Demo Day, or a department session.

Toolbox

Five practical checks, worth about ten minutes.

Can students perceive it?

Real headings, meaningful alt text, captions/transcripts, readable contrast, no color-only meaning, essential info not trapped only in an image.

Can students operate & navigate it?

Descriptive links, logical order, usable keyboard interaction, simple properly-structured tables, accessible required tools.

Can students understand & respond?

Clear directions, visible steps, consistent expectations. Ask whether a specific response method is really part of the learning goal — if not, an accessible alternative may work.

Fixing the source is usually more sustainable than repeatedly repairing an exported file. And a high accessibility-checker score doesn't prove the learning experience is fully accessible — use the checker as a starting point, not a certificate.

Canvas: use the Rich Content Editor's semantic tools and the Canvas Accessibility Checker — see Canvas Launchpad for the how-to.

Accessibility Checkup

Use this on one real item. The goal isn't to complete every box — it's to find and remove the highest-impact barriers. Nothing here is saved or submitted — work through it, then print or screenshot when you're done.

Perceive the information
Operate and navigate
Understand the task
Participate and respond

Across disciplines

The pattern: distinguish the intended challenge from a design barrier that makes access harder without advancing that learning. Remove the second without weakening the first.

AreaBarrier → improvement
MathematicsFormulas trapped in screenshots → accessible equation/text structures, with the meaningful sequence explained.
Natural Science / LabSafety cues rely on color alone → text labels for safety meaning plus an accessible source document.
Health / ClinicalA required instant spoken response that isn't the actual competency → an appropriate alternative route, unless rapid verbal response is itself the professional standard.
Skilled Trades / ShopCritical steps on a poster across the room → a readable, accessible checklist students can actually reference.
Computer Science / ITMouse-only interaction for a debugging task → verified keyboard accessibility that still requires the same diagnostic work.
Asynchronous OnlineUnlabeled images, "click here" links, uncorrected captions → repaired structure, real alt text, corrected captions, checker + manual review.

Next step

Pick one — no need to do all four right away.

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